https://motioncanvas.online/preview/kinetic-water-surface
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Next-Gen Scroll Mechanics

Experience Beautiful Ambient Depth

This browser window is simulating a production webpage. As you scroll down, the ambient Kinetic Water Surface background dynamically zooms and pulls focus in real-time, creating beautiful, cinematic parallax depth.

Built for Ultra Performance

Modern web layouts require buttery-smooth animations. Our styles run completely on the GPU, avoiding CPU reflow and main-thread layout jank.

Focus Pull Parallax

Scroll depth controls blur intensity and lens scaling simultaneously to guide focus elegantly.

GPU-Accelerated

Uses hardware transforms and native filters, optimized for stable 120fps scrolling.

Highly Customizable

Adjust speed, maximum blur limit, zoom multipliers, and filters in real-time.

© 2026 MOTIONCANVAS. ALL RIGHTS RESERVED.ACTIVE BACKGROUND: KINETIC WATER SURFACE

Kinetic Water Surface

🔵 Interactive

A high-performance dark-mode fluid simulation. Generate perfectly circular, intersecting ripple waves on click, or drag the cursor to leave beautiful glowing neon wakes.

#interactive#water#fluid#heightmap#ripples#canvas
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Interactive Settings

Motion PresetsCustom Tuning
Animation Speed1.0x
Blur (Aesthetic diffusion)0px
Layer Opacity100%
Scale Zoom1.0x
Rotation Angle0°
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Quick Copy Actions

Download File Packages

Keyboard Shortcuts

Space Play/Pause
F Fullscreen
R Reset Slider
C Copy Code
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More in Interactive & Cursor-Driven

Kinetic Water Surface - HTML5 Canvas & JavaScript Interactive & Cursor-Driven background for React & Tailwind

Integrate the Kinetic Water Surface directly into your website. This asset is rendered using HTML5 Canvas 2D render loop. It is optimized for zero layout-shifts and runs with high-performance hardware-accelerated processing.

Performance Specifications

  • Render Mode: INTERACTIVE (HTML5 Canvas & JavaScript)
  • Fluidity: Locked at 60fps dynamic loop
  • Bundle Footprint: Zero external NPM dependencies
  • SEO Indexing status: 100% Crawlable static semantic HTML

🛠️ Integration Capabilities

Our templates expose inline design tokens like --color-1 and --color-2 for infinite color palettes. This template is designed to fit inside hero elements, full-screen landing pages, and interactive presentation cards.

Technical Code Reference & Syntaxes for Googlebot & Crawlers

The snippets below display the direct, unminified source code utilized for rendering this background.

HTML & Inline CSS Snippet (Vanilla)

<!-- index.html -->
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Kinetic Water Surface</title>
  <style>
    html, body {
      margin: 0;
      padding: 0;
      width: 100%;
      height: 100%;
      overflow: hidden;
      background: #09090b;
    }
    
    .kinetic-water-container {
      position: absolute;
      top: 0;
      left: 0;
      width: 100%;
      height: 100%;
      background: #050608;
      overflow: hidden;
    }
    #canvas-kinetic-water {
      position: absolute;
      top: 0;
      left: 0;
      width: 100%;
      height: 100%;
      border: none;
      display: block;
    }
  </style>
</head>
<body>

  <div class="kinetic-water-container">
    <canvas id="canvas-kinetic-water"></canvas>
  </div>
  <script>
  (function() {
    const canvas = document.getElementById('canvas-kinetic-water');
    if (!canvas) return;
    const ctx = canvas.getContext('2d');
    if (!ctx) return;
  
    let active = true;
  
    // Simulation dimensions
    const cols = 160;
    const rows = 120;
    const size = cols * rows;
  
    // Heightmap buffers
    let buffer1 = new Float32Array(size);
    let buffer2 = new Float32Array(size);
  
    const offscreenCanvas = document.createElement('canvas');
    offscreenCanvas.width = cols;
    offscreenCanvas.height = rows;
    const offscreenCtx = offscreenCanvas.getContext('2d');
    if (!offscreenCtx) return;
  
    const imgData = offscreenCtx.createImageData(cols, rows);
    const data = imgData.data;
  
    const damping = 0.985;
  
    let width = canvas.width = window.innerWidth;
    let height = canvas.height = window.innerHeight;
  
    let lastX = -1000;
    let lastY = -1000;
  
    function resize() {
      const rect = canvas.parentNode ? canvas.parentNode.getBoundingClientRect() : null;
      width = canvas.width = rect ? rect.width : window.innerWidth;
      height = canvas.height = rect ? rect.height : window.innerHeight;
    }
  
    function addRipple(x, y, isClick) {
      const rect = canvas.getBoundingClientRect();
      const mapX = Math.floor(((x - rect.left) / rect.width) * cols);
      const mapY = Math.floor(((y - rect.top) / rect.height) * rows);
  
      const radius = isClick ? 6 : 3;
      const strength = isClick ? 1200 : 70;
  
      if (mapX > radius && mapX < cols - radius && mapY > radius && mapY < rows - radius) {
        if (!isClick) {
          const distToLast = Math.hypot(x - lastX, y - lastY);
          if (distToLast < 6) return;
          lastX = x;
          lastY = y;
        }
  
        for (let j = -radius; j <= radius; j++) {
          const ry = mapY + j;
          const yOffset = ry * cols;
          for (let i = -radius; i <= radius; i++) {
            const rx = mapX + i;
            const dist = Math.sqrt(i * i + j * j);
            if (dist < radius) {
              const idx = yOffset + rx;
              const cosValue = Math.cos((dist / radius) * Math.PI) * 0.5 + 0.5;
              buffer1[idx] += cosValue * strength;
            }
          }
        }
      }
    }
  
    function handleMouseDown(e) {
      addRipple(e.clientX, e.clientY, true);
    }
  
    function handleMouseMove(e) {
      addRipple(e.clientX, e.clientY, false);
    }
  
    function handleTouchStart(e) {
      if (e.touches.length > 0) {
        addRipple(e.touches[0].clientX, e.touches[0].clientY, true);
      }
    }
  
    function handleTouchMove(e) {
      if (e.touches.length > 0) {
        addRipple(e.touches[0].clientX, e.touches[0].clientY, false);
      }
    }
  
    function handleMessage(e) {
      if (e.data) {
        if (e.data.type === 'mousemove') {
          addRipple(e.data.x, e.data.y, false);
        } else if (e.data.type === 'mousedown' || e.data.type === 'click') {
          addRipple(e.data.x, e.data.y, true);
        }
      }
    }
  
    window.addEventListener('resize', resize);
    window.addEventListener('mousedown', handleMouseDown);
    window.addEventListener('mousemove', handleMouseMove);
    window.addEventListener('touchstart', handleTouchStart, { passive: true });
    window.addEventListener('touchmove', handleTouchMove, { passive: true });
    window.addEventListener('message', handleMessage);
  
    let observer;
    if (canvas.parentNode) {
      observer = new MutationObserver(resize);
      observer.observe(canvas.parentNode, { attributes: true });
    }
  
    resize();
  
    function render() {
      if (!active) return;
      if (!canvas.isConnected) {
        cleanup();
        return;
      }
  
      for (let y = 1; y < rows - 1; y++) {
        const yOffset = y * cols;
        for (let x = 1; x < cols - 1; x++) {
          const idx = yOffset + x;
  
          let val = (
            buffer1[idx - cols] +
            buffer1[idx + cols] +
            buffer1[idx - 1] +
            buffer1[idx + 1]
          ) * 0.5 - buffer2[idx];
  
          val *= damping;
          buffer2[idx] = val;
        }
      }
  
      const temp = buffer1;
      buffer1 = buffer2;
      buffer2 = temp;
  
      const cx = cols / 2;
      const cy = rows / 2;
      const maxDistSq = (cols * cols + rows * rows) / 4;
  
      for (let y = 1; y < rows - 1; y++) {
        const yOffset = y * cols;
        for (let x = 1; x < cols - 1; x++) {
          const idx = yOffset + x;
  
          const dx = buffer1[idx + 1] - buffer1[idx - 1];
          const dy = buffer1[idx + cols] - buffer1[idx - cols];
  
          const spec = Math.max(0, -dx + dy);
          const highlight = Math.pow(Math.min(1.0, spec * 0.04), 4.0) * 160;
  
          const rx = Math.max(0, Math.min(cols - 1, x + Math.floor(dx * 0.12)));
          const ry = Math.max(0, Math.min(rows - 1, y + Math.floor(dy * 0.12)));
  
          const distSq = (rx - cx) * (rx - cx) + (ry - cy) * (ry - cy);
          const radialGlow = Math.max(0, 1.0 - distSq / maxDistSq);
  
          let r = 6 + radialGlow * 12;
          let g = 8 + radialGlow * 10;
          let b = 14 + radialGlow * 18;
  
          const h = buffer1[idx];
          if (h > 0) {
            r += h * 0.12;
            g += h * 0.28;
            b += h * 0.45;
          } else if (h < 0) {
            r += -h * 0.25;
            g += -h * 0.08;
            b += -h * 0.45;
          }
  
          r += highlight;
          g += highlight;
          b += highlight;
  
          const pixelIdx = idx * 4;
          data[pixelIdx]     = r < 0 ? 0 : (r > 255 ? 255 : r);
          data[pixelIdx + 1] = g < 0 ? 0 : (g > 255 ? 255 : g);
          data[pixelIdx + 2] = b < 0 ? 0 : (b > 255 ? 255 : b);
          data[pixelIdx + 3] = 255;
        }
      }
  
      offscreenCtx.putImageData(imgData, 0, 0);
  
      ctx.drawImage(
        offscreenCanvas,
        1, 1, cols - 2, rows - 2,
        0, 0, width, height
      );
  
      requestAnimationFrame(render);
    }
  
    function cleanup() {
      active = false;
      window.removeEventListener('resize', resize);
      window.removeEventListener('mousedown', handleMouseDown);
      window.removeEventListener('mousemove', handleMouseMove);
      window.removeEventListener('touchstart', handleTouchStart);
      window.removeEventListener('touchmove', handleTouchMove);
      window.removeEventListener('message', handleMessage);
      if (observer) {
        observer.disconnect();
      }
    }
  
    requestAnimationFrame(render);
  })();
  </script>

  
  <script>
    // Throttled interactive cursor coordinates mapping
    (function() {
      document.documentElement.style.setProperty('--mouse-x', '0');
      document.documentElement.style.setProperty('--mouse-y', '0');

      let targetX = 0, targetY = 0;
      let currentX = 0, currentY = 0;

      window.addEventListener('mousemove', (e) => {
        targetX = (e.clientX / window.innerWidth) - 0.5;
        targetY = (e.clientY / window.innerHeight) - 0.5;
      });

      window.addEventListener('mouseleave', () => {
        targetX = 0;
        targetY = 0;
      });

      function update() {
        currentX += (targetX - currentX) * 0.08;
        currentY += (targetY - currentY) * 0.08;
        
        document.documentElement.style.setProperty('--mouse-x', currentX.toFixed(4));
        document.documentElement.style.setProperty('--mouse-y', currentY.toFixed(4));
        
        requestAnimationFrame(update);
      }
      requestAnimationFrame(update);
    })();
  </script>
  
</body>
</html>

React Component Wrapper (TSX)

import React, { useEffect, useRef } from 'react';

export default function KineticWaterSurfaceBackground() {
  const containerRef = useRef<HTMLDivElement>(null);

  useEffect(() => {
    let targetX = 0, targetY = 0;
    let currentX = 0, currentY = 0;
    let frameId: number;

    const handleMouseMove = (e: MouseEvent) => {
      targetX = (e.clientX / window.innerWidth) - 0.5;
      targetY = (e.clientY / window.innerHeight) - 0.5;
    };

    const handleMouseLeave = () => {
      targetX = 0;
      targetY = 0;
    };

    window.addEventListener('mousemove', handleMouseMove);
    window.addEventListener('mouseleave', handleMouseLeave);

    const updateCoordinates = () => {
      currentX += (targetX - currentX) * 0.08;
      currentY += (targetY - currentY) * 0.08;

      if (containerRef.current) {
        containerRef.current.style.setProperty('--mouse-x', currentX.toFixed(4));
        containerRef.current.style.setProperty('--mouse-y', currentY.toFixed(4));
      }
      frameId = requestAnimationFrame(updateCoordinates);
    };
    
    frameId = requestAnimationFrame(updateCoordinates);

    return () => {
      window.removeEventListener('mousemove', handleMouseMove);
      window.removeEventListener('mouseleave', handleMouseLeave);
      cancelAnimationFrame(frameId);
    };
  }, []);

  return (
    <div 
      ref={containerRef} 
      style={{ width: '100%', height: '100%', position: 'relative', overflow: 'hidden' }}
    >
      <style dangerouslySetInnerHTML={{ __html: `
        .kinetic-water-container {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          background: #050608;
          overflow: hidden;
        }
        #canvas-kinetic-water {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          border: none;
          display: block;
        }
      ` }} />
      
      {/* HTML Structure */}
      <div 
        style={{ width: '100%', height: '100%' }}
        dangerouslySetInnerHTML={{ __html: `
          <div class="kinetic-water-container">
            <canvas id="canvas-kinetic-water"></canvas>
          </div>
          <script>
          (function() {
            const canvas = document.getElementById('canvas-kinetic-water');
            if (!canvas) return;
            const ctx = canvas.getContext('2d');
            if (!ctx) return;
          
            let active = true;
          
            // Simulation dimensions
            const cols = 160;
            const rows = 120;
            const size = cols * rows;
          
            // Heightmap buffers
            let buffer1 = new Float32Array(size);
            let buffer2 = new Float32Array(size);
          
            const offscreenCanvas = document.createElement('canvas');
            offscreenCanvas.width = cols;
            offscreenCanvas.height = rows;
            const offscreenCtx = offscreenCanvas.getContext('2d');
            if (!offscreenCtx) return;
          
            const imgData = offscreenCtx.createImageData(cols, rows);
            const data = imgData.data;
          
            const damping = 0.985;
          
            let width = canvas.width = window.innerWidth;
            let height = canvas.height = window.innerHeight;
          
            let lastX = -1000;
            let lastY = -1000;
          
            function resize() {
              const rect = canvas.parentNode ? canvas.parentNode.getBoundingClientRect() : null;
              width = canvas.width = rect ? rect.width : window.innerWidth;
              height = canvas.height = rect ? rect.height : window.innerHeight;
            }
          
            function addRipple(x, y, isClick) {
              const rect = canvas.getBoundingClientRect();
              const mapX = Math.floor(((x - rect.left) / rect.width) * cols);
              const mapY = Math.floor(((y - rect.top) / rect.height) * rows);
          
              const radius = isClick ? 6 : 3;
              const strength = isClick ? 1200 : 70;
          
              if (mapX > radius && mapX < cols - radius && mapY > radius && mapY < rows - radius) {
                if (!isClick) {
                  const distToLast = Math.hypot(x - lastX, y - lastY);
                  if (distToLast < 6) return;
                  lastX = x;
                  lastY = y;
                }
          
                for (let j = -radius; j <= radius; j++) {
                  const ry = mapY + j;
                  const yOffset = ry * cols;
                  for (let i = -radius; i <= radius; i++) {
                    const rx = mapX + i;
                    const dist = Math.sqrt(i * i + j * j);
                    if (dist < radius) {
                      const idx = yOffset + rx;
                      const cosValue = Math.cos((dist / radius) * Math.PI) * 0.5 + 0.5;
                      buffer1[idx] += cosValue * strength;
                    }
                  }
                }
              }
            }
          
            function handleMouseDown(e) {
              addRipple(e.clientX, e.clientY, true);
            }
          
            function handleMouseMove(e) {
              addRipple(e.clientX, e.clientY, false);
            }
          
            function handleTouchStart(e) {
              if (e.touches.length > 0) {
                addRipple(e.touches[0].clientX, e.touches[0].clientY, true);
              }
            }
          
            function handleTouchMove(e) {
              if (e.touches.length > 0) {
                addRipple(e.touches[0].clientX, e.touches[0].clientY, false);
              }
            }
          
            function handleMessage(e) {
              if (e.data) {
                if (e.data.type === 'mousemove') {
                  addRipple(e.data.x, e.data.y, false);
                } else if (e.data.type === 'mousedown' || e.data.type === 'click') {
                  addRipple(e.data.x, e.data.y, true);
                }
              }
            }
          
            window.addEventListener('resize', resize);
            window.addEventListener('mousedown', handleMouseDown);
            window.addEventListener('mousemove', handleMouseMove);
            window.addEventListener('touchstart', handleTouchStart, { passive: true });
            window.addEventListener('touchmove', handleTouchMove, { passive: true });
            window.addEventListener('message', handleMessage);
          
            let observer;
            if (canvas.parentNode) {
              observer = new MutationObserver(resize);
              observer.observe(canvas.parentNode, { attributes: true });
            }
          
            resize();
          
            function render() {
              if (!active) return;
              if (!canvas.isConnected) {
                cleanup();
                return;
              }
          
              for (let y = 1; y < rows - 1; y++) {
                const yOffset = y * cols;
                for (let x = 1; x < cols - 1; x++) {
                  const idx = yOffset + x;
          
                  let val = (
                    buffer1[idx - cols] +
                    buffer1[idx + cols] +
                    buffer1[idx - 1] +
                    buffer1[idx + 1]
                  ) * 0.5 - buffer2[idx];
          
                  val *= damping;
                  buffer2[idx] = val;
                }
              }
          
              const temp = buffer1;
              buffer1 = buffer2;
              buffer2 = temp;
          
              const cx = cols / 2;
              const cy = rows / 2;
              const maxDistSq = (cols * cols + rows * rows) / 4;
          
              for (let y = 1; y < rows - 1; y++) {
                const yOffset = y * cols;
                for (let x = 1; x < cols - 1; x++) {
                  const idx = yOffset + x;
          
                  const dx = buffer1[idx + 1] - buffer1[idx - 1];
                  const dy = buffer1[idx + cols] - buffer1[idx - cols];
          
                  const spec = Math.max(0, -dx + dy);
                  const highlight = Math.pow(Math.min(1.0, spec * 0.04), 4.0) * 160;
          
                  const rx = Math.max(0, Math.min(cols - 1, x + Math.floor(dx * 0.12)));
                  const ry = Math.max(0, Math.min(rows - 1, y + Math.floor(dy * 0.12)));
          
                  const distSq = (rx - cx) * (rx - cx) + (ry - cy) * (ry - cy);
                  const radialGlow = Math.max(0, 1.0 - distSq / maxDistSq);
          
                  let r = 6 + radialGlow * 12;
                  let g = 8 + radialGlow * 10;
                  let b = 14 + radialGlow * 18;
          
                  const h = buffer1[idx];
                  if (h > 0) {
                    r += h * 0.12;
                    g += h * 0.28;
                    b += h * 0.45;
                  } else if (h < 0) {
                    r += -h * 0.25;
                    g += -h * 0.08;
                    b += -h * 0.45;
                  }
          
                  r += highlight;
                  g += highlight;
                  b += highlight;
          
                  const pixelIdx = idx * 4;
                  data[pixelIdx]     = r < 0 ? 0 : (r > 255 ? 255 : r);
                  data[pixelIdx + 1] = g < 0 ? 0 : (g > 255 ? 255 : g);
                  data[pixelIdx + 2] = b < 0 ? 0 : (b > 255 ? 255 : b);
                  data[pixelIdx + 3] = 255;
                }
              }
          
              offscreenCtx.putImageData(imgData, 0, 0);
          
              ctx.drawImage(
                offscreenCanvas,
                1, 1, cols - 2, rows - 2,
                0, 0, width, height
              );
          
              requestAnimationFrame(render);
            }
          
            function cleanup() {
              active = false;
              window.removeEventListener('resize', resize);
              window.removeEventListener('mousedown', handleMouseDown);
              window.removeEventListener('mousemove', handleMouseMove);
              window.removeEventListener('touchstart', handleTouchStart);
              window.removeEventListener('touchmove', handleTouchMove);
              window.removeEventListener('message', handleMessage);
              if (observer) {
                observer.disconnect();
              }
            }
          
            requestAnimationFrame(render);
          })();
          </script>
        ` }}
      />
    </div>
  );
}

Next.js App Router Component (use client)

'use client';

import React, { useEffect, useRef } from 'react';

export default function KineticWaterSurfaceBackground() {
  const containerRef = useRef<HTMLDivElement>(null);

  useEffect(() => {
    let targetX = 0, targetY = 0;
    let currentX = 0, currentY = 0;
    let frameId: number;

    const handleMouseMove = (e: MouseEvent) => {
      targetX = (e.clientX / window.innerWidth) - 0.5;
      targetY = (e.clientY / window.innerHeight) - 0.5;
    };

    const handleMouseLeave = () => {
      targetX = 0;
      targetY = 0;
    };

    window.addEventListener('mousemove', handleMouseMove);
    window.addEventListener('mouseleave', handleMouseLeave);

    const updateCoordinates = () => {
      currentX += (targetX - currentX) * 0.08;
      currentY += (targetY - currentY) * 0.08;

      if (containerRef.current) {
        containerRef.current.style.setProperty('--mouse-x', currentX.toFixed(4));
        containerRef.current.style.setProperty('--mouse-y', currentY.toFixed(4));
      }
      frameId = requestAnimationFrame(updateCoordinates);
    };
    
    frameId = requestAnimationFrame(updateCoordinates);

    return () => {
      window.removeEventListener('mousemove', handleMouseMove);
      window.removeEventListener('mouseleave', handleMouseLeave);
      cancelAnimationFrame(frameId);
    };
  }, []);

  return (
    <div 
      ref={containerRef} 
      className="w-full h-full relative overflow-hidden"
    >
      <style dangerouslySetInnerHTML={{ __html: `
        .kinetic-water-container {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          background: #050608;
          overflow: hidden;
        }
        #canvas-kinetic-water {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          border: none;
          display: block;
        }
      ` }} />
      
      {/* HTML Structure */}
      <div 
        className="w-full h-full"
        dangerouslySetInnerHTML={{ __html: `
          <div class="kinetic-water-container">
            <canvas id="canvas-kinetic-water"></canvas>
          </div>
          <script>
          (function() {
            const canvas = document.getElementById('canvas-kinetic-water');
            if (!canvas) return;
            const ctx = canvas.getContext('2d');
            if (!ctx) return;
          
            let active = true;
          
            // Simulation dimensions
            const cols = 160;
            const rows = 120;
            const size = cols * rows;
          
            // Heightmap buffers
            let buffer1 = new Float32Array(size);
            let buffer2 = new Float32Array(size);
          
            const offscreenCanvas = document.createElement('canvas');
            offscreenCanvas.width = cols;
            offscreenCanvas.height = rows;
            const offscreenCtx = offscreenCanvas.getContext('2d');
            if (!offscreenCtx) return;
          
            const imgData = offscreenCtx.createImageData(cols, rows);
            const data = imgData.data;
          
            const damping = 0.985;
          
            let width = canvas.width = window.innerWidth;
            let height = canvas.height = window.innerHeight;
          
            let lastX = -1000;
            let lastY = -1000;
          
            function resize() {
              const rect = canvas.parentNode ? canvas.parentNode.getBoundingClientRect() : null;
              width = canvas.width = rect ? rect.width : window.innerWidth;
              height = canvas.height = rect ? rect.height : window.innerHeight;
            }
          
            function addRipple(x, y, isClick) {
              const rect = canvas.getBoundingClientRect();
              const mapX = Math.floor(((x - rect.left) / rect.width) * cols);
              const mapY = Math.floor(((y - rect.top) / rect.height) * rows);
          
              const radius = isClick ? 6 : 3;
              const strength = isClick ? 1200 : 70;
          
              if (mapX > radius && mapX < cols - radius && mapY > radius && mapY < rows - radius) {
                if (!isClick) {
                  const distToLast = Math.hypot(x - lastX, y - lastY);
                  if (distToLast < 6) return;
                  lastX = x;
                  lastY = y;
                }
          
                for (let j = -radius; j <= radius; j++) {
                  const ry = mapY + j;
                  const yOffset = ry * cols;
                  for (let i = -radius; i <= radius; i++) {
                    const rx = mapX + i;
                    const dist = Math.sqrt(i * i + j * j);
                    if (dist < radius) {
                      const idx = yOffset + rx;
                      const cosValue = Math.cos((dist / radius) * Math.PI) * 0.5 + 0.5;
                      buffer1[idx] += cosValue * strength;
                    }
                  }
                }
              }
            }
          
            function handleMouseDown(e) {
              addRipple(e.clientX, e.clientY, true);
            }
          
            function handleMouseMove(e) {
              addRipple(e.clientX, e.clientY, false);
            }
          
            function handleTouchStart(e) {
              if (e.touches.length > 0) {
                addRipple(e.touches[0].clientX, e.touches[0].clientY, true);
              }
            }
          
            function handleTouchMove(e) {
              if (e.touches.length > 0) {
                addRipple(e.touches[0].clientX, e.touches[0].clientY, false);
              }
            }
          
            function handleMessage(e) {
              if (e.data) {
                if (e.data.type === 'mousemove') {
                  addRipple(e.data.x, e.data.y, false);
                } else if (e.data.type === 'mousedown' || e.data.type === 'click') {
                  addRipple(e.data.x, e.data.y, true);
                }
              }
            }
          
            window.addEventListener('resize', resize);
            window.addEventListener('mousedown', handleMouseDown);
            window.addEventListener('mousemove', handleMouseMove);
            window.addEventListener('touchstart', handleTouchStart, { passive: true });
            window.addEventListener('touchmove', handleTouchMove, { passive: true });
            window.addEventListener('message', handleMessage);
          
            let observer;
            if (canvas.parentNode) {
              observer = new MutationObserver(resize);
              observer.observe(canvas.parentNode, { attributes: true });
            }
          
            resize();
          
            function render() {
              if (!active) return;
              if (!canvas.isConnected) {
                cleanup();
                return;
              }
          
              for (let y = 1; y < rows - 1; y++) {
                const yOffset = y * cols;
                for (let x = 1; x < cols - 1; x++) {
                  const idx = yOffset + x;
          
                  let val = (
                    buffer1[idx - cols] +
                    buffer1[idx + cols] +
                    buffer1[idx - 1] +
                    buffer1[idx + 1]
                  ) * 0.5 - buffer2[idx];
          
                  val *= damping;
                  buffer2[idx] = val;
                }
              }
          
              const temp = buffer1;
              buffer1 = buffer2;
              buffer2 = temp;
          
              const cx = cols / 2;
              const cy = rows / 2;
              const maxDistSq = (cols * cols + rows * rows) / 4;
          
              for (let y = 1; y < rows - 1; y++) {
                const yOffset = y * cols;
                for (let x = 1; x < cols - 1; x++) {
                  const idx = yOffset + x;
          
                  const dx = buffer1[idx + 1] - buffer1[idx - 1];
                  const dy = buffer1[idx + cols] - buffer1[idx - cols];
          
                  const spec = Math.max(0, -dx + dy);
                  const highlight = Math.pow(Math.min(1.0, spec * 0.04), 4.0) * 160;
          
                  const rx = Math.max(0, Math.min(cols - 1, x + Math.floor(dx * 0.12)));
                  const ry = Math.max(0, Math.min(rows - 1, y + Math.floor(dy * 0.12)));
          
                  const distSq = (rx - cx) * (rx - cx) + (ry - cy) * (ry - cy);
                  const radialGlow = Math.max(0, 1.0 - distSq / maxDistSq);
          
                  let r = 6 + radialGlow * 12;
                  let g = 8 + radialGlow * 10;
                  let b = 14 + radialGlow * 18;
          
                  const h = buffer1[idx];
                  if (h > 0) {
                    r += h * 0.12;
                    g += h * 0.28;
                    b += h * 0.45;
                  } else if (h < 0) {
                    r += -h * 0.25;
                    g += -h * 0.08;
                    b += -h * 0.45;
                  }
          
                  r += highlight;
                  g += highlight;
                  b += highlight;
          
                  const pixelIdx = idx * 4;
                  data[pixelIdx]     = r < 0 ? 0 : (r > 255 ? 255 : r);
                  data[pixelIdx + 1] = g < 0 ? 0 : (g > 255 ? 255 : g);
                  data[pixelIdx + 2] = b < 0 ? 0 : (b > 255 ? 255 : b);
                  data[pixelIdx + 3] = 255;
                }
              }
          
              offscreenCtx.putImageData(imgData, 0, 0);
          
              ctx.drawImage(
                offscreenCanvas,
                1, 1, cols - 2, rows - 2,
                0, 0, width, height
              );
          
              requestAnimationFrame(render);
            }
          
            function cleanup() {
              active = false;
              window.removeEventListener('resize', resize);
              window.removeEventListener('mousedown', handleMouseDown);
              window.removeEventListener('mousemove', handleMouseMove);
              window.removeEventListener('touchstart', handleTouchStart);
              window.removeEventListener('touchmove', handleTouchMove);
              window.removeEventListener('message', handleMessage);
              if (observer) {
                observer.disconnect();
              }
            }
          
            requestAnimationFrame(render);
          })();
          </script>
        ` }}
      />
    </div>
  );
}

Raw CSS Stylesheet Snippet

.kinetic-water-container {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  background: #050608;
  overflow: hidden;
}
#canvas-kinetic-water {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  border: none;
  display: block;
}